First, a bit of background: the Universal Serial Bus (USB) is the de-facto standard for wired peripherals. Most USB devices implement one of roughly a dozen standard “device classes” which specify a way for the device to advertize the features it supports and commands and data formats for using those features. Standard device classes include keyboard, mice, audio, video and storage devices. Operating systems support such devices using the “class driver” provided by the OS vendor. There is however a long tail of devices that do not fit into one of the standardized device classes. These devices require hardware vendors to write native drivers and SDKs in order for developers to take advantage of them.